INTERVIEW: Marc Laidlaw, author of “Roguelike”

Marc Laidlaw, author of “Roguelike,” discusses the background of his story in this interview featured on SF Signal:

How did the original idea come about? What inspired you to write it?

I love roguelikes, and they’ve been enjoying a renaissance recently, with the core gameplay showing up in a lot of new games. They appear deceptively simple, but there is still lots of room for innovation in the form. At times I am seized with a desire to gain enough coding skills to make my own roguelike, as a hobby, and tinker with it forever; but then I hit the wall of my own limited intelligence and give up the crazy idea for a while. “Roguelike” gave me the opportunity to pretend I was finally making one of my own. The idea of setting a roguelike in a tower (rather than a dungeon) occurred to me as a way to distinguish my game from the classic roguelikes. Much as I love the classics, it wouldn’t have worked to have my Agents killing gnomes in a dungeon.

Read the rest at SF Signal!