TTRPGs

Downtime Activities [article series]

Downtime Activities is a playtested, workable, fun system for your characters to explore when they’re not adventuring. The Tales of the Valiant: Player’s Guide contains five downtime activities: Carousing, Crafting, Researching, Training, and Working; this article series showcases several new downtime activities. Compatible with both Tales of the Valiant and 5e.

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Tales of the Valiant: Player’s Guide 2 (forthcoming)

Expand your options for Tales of the Valiant and fifth-edition games with Player’s Guide 2. Discover a wide world of new heroic subclasses, magic items, enchanted weapons, and arcane abilities. Inside, you’ll find three new base classes, equipment and magic items including magical tattoos, heroic boons, and 48 new subclasses. There are over 150 new spells plus variant spellcasting options, expanded base-building and downtime rules, and much more!

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Dungeons Deep

16 Classic Ready-to-Play Drop-In Dungeons

Dungeons Deep is an essential addition to your GM Library: Challenge players with 16 prepared dungeons stocked with loot, traps, factions, and plenty of enemies. Each dungeon offers tiered monster-loadouts for low, medium, and high level PCs—so you have 48 options available! Explore ruined temples, slime-filled caverns, a feywild oasis and more. Run them as-written or pick what works with your campaign and leave the rest. These dungeons are ready. Your heroes might not be!

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Ascendancy of Nur’Ry’Za

Play the Game. Lose Control. Feed the God.

What begins as a simple missing persons case quickly spirals into a descent through obsession, curses, and cult sacrifices. Ascendancy of Nur’Ry’Za is a full-length adventure set in a monastery high atop a remote mountain where a cursed game is dominating minds and feeding the bottomless hunger of a dark eldritch entity.

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Kobold Guide to Roleplaying

There’s a reason it’s called a tabletop Roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek. Inside, find over 100 pages of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet.

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Rust and Redemption: Bitter Seeds

PCs in this post-apocalyptic scenario must find and retrieve viable grain from a before-times seed bank. Doing so requires that they overcome raiders, radiation, and other threats of the wasteland, including a mysterious warlord that has no face.

Bitter Seeds is a Cypher System adventure suitable for four to six tier 1 PCs. Available as part of the Rust and Redemption setting/supplement book.

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Tales from the Wastes

Enter devastated lands torn asunder by ghastly creatures and chaos magic. These wastes hide ancient treasures, potent magic, and abandoned cities waiting to be discovered—or refusing to stay buried. Tales from the Wastes brings you fast-paced 5th Edition adventures set in twisted locations packed with memorable NPCs. Inside this tome, find: 15 new single-session adventures, suitable for levels 1-18, playable separately or in sequence; new environmental hazards to face, mysteries to unravel, and encounters with terrifying villains; 15 full-page, full-color maps and dozens of illustrations; new monsters, NPCs, magic items, and easy prep for your next game! Enter the wastes and embrace full metal mayhem!

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Planebreaker: Planar Character Options

Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched feat, who can change objects at will—characters with ties to the planes are just a bit different.

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Kobold Guide to Dungeons

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: Design non-linear dungeons to explore; think in 3D to make amazing spaces; make every room count, even when there’s no monster; create solutions in addition to combat; dole out treasure—without blowing the bank; and more! The Kobold Guide to Dungeons features essays from: Keith Ammann, Keith Baker, Wolfgang Baur, Bryan Camp, Christopher M. Cevasco, Dominique Dickey, Kelsey Dionne, Basheer Ghouse, Rajan Khanna, Sadie Lowry, Frank Mentzer, Bruce Nesmith, Erin Roberts, Lawrence Schick, James L. Sutter, and Barbara J. Webb. Open this book and level up your half of the game!

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Tome of Beasts 3 Lairs

Created for the 5th Edition of the world’s first roleplaying game, these 23 standalone, single-map adventures each feature new monsters from Kobold Press’s Tome of Beasts 3. Weave these adventures into your ongoing campaign, or use them as thrilling one-shot sessions. With adventures suitable for heroes of level 1–12, you will find enough dangers—and delights—for every game night!

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