Tome of Beasts 3 Lairs (forthcoming)
Editor
Tome of Beasts 3 Lairs features a series of short adventures—incorporating original creatures from the monster book Tome of Beasts 3—ready-to-play and easy-to-drop into any campaign.
Tome of Beasts 3 Lairs features a series of short adventures—incorporating original creatures from the monster book Tome of Beasts 3—ready-to-play and easy-to-drop into any campaign.
Tome of Heroes for 5th Edition delivers character options galore—heroic choices that have been judged and found worthy! New styles of magic and new weapon options, all-new monk paths, the riverfolk halflings and expanded catfolk, the soulspy rogue, a Path of the Dragon for barbarians, cleric domains—and much more. Discover a beautiful, well-organized tome of 5E DnD character races, backgrounds, and classes to expand your game in new directions! This project yields a wealth of brand-new, carefully developed and playtested material—all of it immediately usable in your next game.
In the Shadow Realm, sites of mysterious enchantment abound, watched over by denizens both strange and wondrous. From woods dark and eerie to courts of noble fey, all paths lead to haunts, ruins, machinations, and subterfuge. Inside this 192-page tome, find:
Gather your courage and turn a wary eye toward the gloaming!
Of all the chaos cults, the Ebon Hand is one of the most insidious, because it proves the most resilient. Enemies of the cult of the Ebon Hand liken them to cockroaches, with the cultists scattered when found, always to return later. Now, despite setbacks, the Ebon Hand has founded a new temple and once again is doing its horrible work…
Return of the Ebon Hand is an adventure set in Ptolus, the city by the Spire. It’s suitable for 5e characters of roughly 6th level, or Cypher System characters of roughly third tier, and can be easily adjusted upward or downward in difficulty.
A mysterious ritual offers magical ability to all who want it. . .
For the low, low price of one gold—in fact, today only, just a single silver shield!—you too can cast magic. As much as you like, as often as you like. It’s easy! And the blood-red rune on your face? It’s a symbol of the power you’ve gained. A symbol that’s becoming more and more popular among nobles, elites, adventurers, and the everyday folk of Ptolus.
The Runeblood Blessing is a hefty standalone adventure set in Ptolus, the city by the Spire. It’s suitable for 5e characters of roughly 6th level, or Cypher System characters of roughly third tier, and can be easily adjusted upward or downward in difficulty.
What is it to be human? What is the nature of a name?
Drew, a young explorer, journeys through the hostile wastelands. Accompanied by a techno-sorcerer who calls herself The Revelation and Imtu, a varjellan whose ancestors descended from the stars, they cross paths with an extraordinary woman who offers the group shelter, food, and safety in their moment of need.
She asks for nothing in return—but of course she has her secrets. And safety, in the Ninth World’s wastes, is never guaranteed.
The Truth of Names is a novella set against the evocative world of Monte Cook’s Numenera roleplaying game. The Ninth World, shaped by a billion years of civilizations grand and fallen, is filled with stories. Come explore it.
Learn to Build Worlds with Titans of Fantasy and Tabletop!
Middle-Earth, Faerûn, Westeros, Eberron, The World of the Wheel, Exandria … these richly-detailed fantasy worlds have captured the imaginations of legions of fans worldwide. These settings offer worldbuilding that launched a thousand—or a thousand thousand—dreams.
Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.