Projects

Planebreaker: Planar Character Options

Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched feat, who can change objects at will—characters with ties to the planes are just a bit different.

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Kobold Guide to Dungeons

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: Design non-linear dungeons to explore; think in 3D to make amazing spaces; make every room count, even when there’s no monster; create solutions in addition to combat; dole out treasure—without blowing the bank; and more! The Kobold Guide to Dungeons features essays from: Keith Ammann, Keith Baker, Wolfgang Baur, Bryan Camp, Christopher M. Cevasco, Dominique Dickey, Kelsey Dionne, Basheer Ghouse, Rajan Khanna, Sadie Lowry, Frank Mentzer, Bruce Nesmith, Erin Roberts, Lawrence Schick, James L. Sutter, and Barbara J. Webb. Open this book and level up your half of the game!

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Poster Girl

WHAT’S RIGHT IS RIGHT. Sonya Kantor knows this slogan—she lived by it for most of her life. For decades, everyone in the Seattle-Portland megalopolis lived under it, as well as constant surveillance in the form of the Insight, an ocular implant that tracked every word and every action, rewarding or punishing by a rigid moral code set forth by the Delegation. Then there was a revolution. The Delegation fell. Its most valuable members were locked in the Aperture, a prison on the outskirts of the city. And everyone else, now free from the Insight’s monitoring, went on with their lives.

Sonya, former poster girl for the Delegation, has been imprisoned for ten years when an old enemy comes to her with a deal: find a missing girl who was stolen from her parents by the old regime, and earn her freedom. The path Sonya takes to find the child will lead her through an unfamiliar, crooked post-Delegation world where she finds herself digging deeper into the past—and her family’s dark secrets—than she ever wanted to.

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Best American Science Fiction and Fantasy 2022

BASFF #8

Award-winning, New York Times bestselling author and guest editor Rebecca Roanhorse and series editor John Joseph Adams select twenty pieces that represent the best examples of the form published the previous year and explore the ever-expanding and changing world of SFF today.  Today’s readers of science fiction and fantasy have an appetite for stories that address a wide variety of voices, perspectives, and styles. There is an openness to experiment and pushing boundaries, combined with the classic desire to read about spaceships and dragons, future technology and ancient magic, and the places where they intersect. Contemporary science fiction and fantasy looks to accomplish the same goal as ever—to illuminate what it means to be human. With a diverse selection of stories chosen by series editor John Joseph Adams and guest editor Rebecca Roanhorse, The Best American Science Fiction and Fantasy 2022 explores the ever-expanding and changing world of contemporary science fiction and fantasy.

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The Blind King’s Wrath

The Burnt Empire Saga #3

The Demonlord Jarsun is poised to claim the Burning Throne and cement his rule over the Burnt Empire. Standing in his way is his daughter, now reincarnated into a new avatar named Krushni, who is determined to avenge her mother’s death by his hand—and put an end to her father’s reign of terror once and for all. Aligned with him is the vast army of the Empire, the One Hundred children of Emperor Adri, and their former guru, the legendary warrior Dronas. Krushni has allies too. Also opposing the tyrant Jarsun are the children of his nephew Shvate—the supernaturally-gifted quintet known as the Five. But Krushni and The Five are vastly outnumbered, while other rogue individuals like Ladislew, the warrior-witch, serve their own secret agendas. In this final volume of Banker’s epic saga of the Krushan dynasty, the land of Hastinaga will be torn asunder as the final battle for the empire rages between father and daughter, uncle and nephew, lover and enemy. And the Burning Throne will revel in the violence of it all.

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Tome of Beasts 3 Lairs

Created for the 5th Edition of the world’s first roleplaying game, these 23 standalone, single-map adventures each feature new monsters from Kobold Press’s Tome of Beasts 3. Weave these adventures into your ongoing campaign, or use them as thrilling one-shot sessions. With adventures suitable for heroes of level 1–12, you will find enough dangers—and delights—for every game night!

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Lost Worlds & Mythological Kingdoms

From Twenty Thousand Leagues Under the Sea to Journey to the Center of the Earth, from the fabled island of Avalon to the lost oasis of Zerzura, from The Land That Time Forgot to the golden city of El Dorado, storytellers have long imagined what exists beyond the edges of the map. The need to seek and discover the unknown is embedded in who we are, no matter the culture or era. To celebrate this sense of wonder, award-winning editor John Joseph Adams has gathered together some of the best SF&F writers working today, collecting adventure and mystery in this spectacular anthology. With original contributions from Seanan McGuire, Becky Chambers, Carrie Vaughn, Charles Yu, Kate Elliott, Tobias S. Buckell, Dexter Palmer, E. Lily Yu, Jonathan Maberry, and more, there are short stories sure to enthrall every reader. Explore the rich tradition begun centuries ago with this all-new compilation full of imagination and delights. What lies beyond the edge of the unknown? Only you, brave reader, can find out.

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Tome of Heroes

Tome of Heroes for 5th Edition delivers character options galore—heroic choices that have been judged and found worthy! New styles of magic and new weapon options, all-new monk paths, the riverfolk halflings and expanded catfolk, the soulspy rogue, a Path of the Dragon for barbarians, cleric domains—and much more. Discover a beautiful, well-organized tome of 5E DnD character races, backgrounds, and classes to expand your game in new directions! This project yields a wealth of brand-new, carefully developed and playtested material—all of it immediately usable in your next game.

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Tales from the Shadows

In the Shadow Realm, sites of mysterious enchantment abound, watched over by denizens both strange and wondrous. From woods dark and eerie to courts of noble fey, all paths lead to haunts, ruins, machinations, and subterfuge. Inside this 192-page tome, find:

  • 14 adventures, suitable for levels 1–8, playable separately or in sequence
  • A variety of plots and encounters, from confronting dangerous and cunning creatures, to solving enigmas, to thwarting malevolent intrigues
  • A background plot thread surrounding a fabled item—the Shadow Grimoire—and its mysteries
  • 28 full-color maps and dozens of illustrations

Gather your courage and turn a wary eye toward the gloaming!

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Ptolus: Return of the Ebon Hand

Of all the chaos cults, the Ebon Hand is one of the most insidious, because it proves the most resilient. Enemies of the cult of the Ebon Hand liken them to cockroaches, with the cultists scattered when found, always to return later. Now, despite setbacks, the Ebon Hand has founded a new temple and once again is doing its horrible work…

Return of the Ebon Hand is an adventure set in Ptolus, the city by the Spire. It’s suitable for 5e characters of roughly 6th level, or Cypher System characters of roughly third tier, and can be easily adjusted upward or downward in difficulty.

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